Onkan is a 3D puzzle game inspired by the Aztecs, where sacrifices must be made. The game has eighteen levels set within two pyramids. The first nine levels take place in a right-side-up pyramid while the last nine levels are in an upside-down pyramid. Each Level is themed to a God that chronologically appears in one of the Aztec Creation Myths.

What's Included in the Demo

Currently, the demo allows players to test and provide feedback for character movement, interacting with sacrifices, altars, pillars, pushable pillars, stairs and air elevators. This will be on the 4 levels in the game at the moment with more levels up to 9 to come down the road.

How to Play

Explore through the levels bringing sacrifices to altars to unlock the next steps.

Feedback

This is an ongoing project and any feedback would be great! Please fill out this form from the link provided! Thank you for playing ONKAN.

https://forms.gle/NVRue6ZYztq9EsEY7

Controls

W A S D to move

Q and E to rotate the camera

Space to Jump

F to interact with altars and sacrifices

ESC to pause the game

CREDITS

Creative Director:                                     Daniel Pinto

Tech Leads:                                                    Tam Tahirli,  Farid Badran

Producers:                                                      Michael Downing, Farid Badran

Art Lead 2D:                                                  Ege Yarim

Art Lead 3D:                                                  Daniel Pinto

Narrative Lead:                                           Alexander Thompson

Designers:                                                      Daniel Pinto,  Azeez Shaik, Farid Badran

                                                                              Giacomo Ponzi

Narrative Designers:                              Sam Mohan, Mark Spokowsk

Concept Artists:                                        Ege Yarim, Baisayan Paul, 

                                                                             Kartigan Kathiravelu,  Sagar Kulkarni                                    

Programmers:                                             Farid Badran, Tam Tahirli,  Julian Escobar,

                                                                             Neil Hunter, Russell Li

Level Designers:                                       Daniel Pinto, Mark Spokowski

2D Artists:                                                   Sagar Kulkarni, Arnab Bakshi, 

                                                                           Julian Gallardo

3D Artists:                                                   Daniel Pinto, John S Panesso R, 

                                                                           Rebecca Stoekle,  Cody Wagner

Texture Artist:                                           Katrina Gregory

Animator:                                                     Jeong Min Yun